ScreenToGif Debugging: Object reference not set to an instance of an object (#7)

  1. Trying to contribute a tiny bit to the development of this great utility ScreenToGif:
  2. 1st version: image
    1. crashes on pressing “stop”: image
    2. the Log
    3. Title: NullPointer in the Stop function 7
      Message: Object reference not set to an instance of an object.
      Source: ScreenToGif
      TargetSite: Void Stop()
      StackTrace:    at ScreenToGif.Legacy.Stop()
      Date/Time: 7/3/2014 12:55:16 PM
      ==============================
  3. Newer version: image
    1. does not hang on “stop”
      1. after adding overlay text (great new feature!), image
        1. seems to hang on pressing “Done” with “Analizing [sic] Unchanged Pixels”
        2. crashes on pressing window close: image
        3. Maybe I was just not patient enough? for:
      2. without adding overlay pixels:
        1. seems to also take a long time (2-3minutes analyzing, without a progress bar, or any other indication that the program is still working and has not crashed – the couple of minutes “Processing” seem to go by faster, thanks to the progress bar and frame counter) for a 5fps 1073*810, about 300frames, but hey! It works:image
        2. Plus you can now open the resulting GIF file directly from the creator.
        3. Actually, when I click “Stop” (I realize  I am supposed to click “Close”), I still get a NullReferenceException (#9), probably should not: image
    2. No log has been outputted with the new version .
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