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ScreenToGif Debugging: Object reference not set to an instance of an object (#7)
- Trying to contribute a tiny bit to the development of this great utility ScreenToGif:
- 1st version:
- crashes on pressing “stop”:
- the Log
- Title: NullPointer in the Stop function 7
Message: Object reference not set to an instance of an object.
Source: ScreenToGif
TargetSite: Void Stop()
StackTrace: at ScreenToGif.Legacy.Stop()
Date/Time: 7/3/2014 12:55:16 PM
============================== - Newer version:
- does not hang on “stop”
- after adding overlay text (great new feature!),
- seems to hang on pressing “Done” with “Analizing [sic] Unchanged Pixels”
- crashes on pressing window close:
- Maybe I was just not patient enough? for:
- without adding overlay pixels:
- seems to also take a long time (2-3minutes analyzing, without a progress bar, or any other indication that the program is still working and has not crashed – the couple of minutes “Processing” seem to go by faster, thanks to the progress bar and frame counter) for a 5fps 1073*810, about 300frames, but hey! It works:
- Plus you can now open the resulting GIF file directly from the creator.
- Actually, when I click “Stop” (I realize I am supposed to click “Close”), I still get a NullReferenceException (#9), probably should not:
- No log has been outputted with the new version .
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